Using extforced=N= [Archive] - Quintessential Forum

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Spidercrab
01-10-2004, 09:44 PM
Quote: Originally Posted by Paul
Use: extforced=N=
where N is the extension number Paul,
How would this work for the main mode? As I understand it, by setting Extforced=0= in each [mode N] area, the resized area for each mode will remain the same size as the previous mode. However, I can't figure out how to keep the main part of the skin (i.e. #000000) at the same setting as the previous main. In this case, the skin chameleo has 9 modes each with a main and an extension 0 that all need to be linked to remain the same size as the pevious one.

Paul
01-11-2004, 01:13 AM
Hmm, there is no 'extforced' for the main mode. Something I didnt consider. I will have to implement it.

Spidercrab
01-11-2004, 12:48 PM
Hmm, there is no 'extforced' for the main mode. Something I didnt consider. I will have to implement it.
Good news.

Another question related to this is, does there have to be a main mode in a skin? E.g. Could a skin now exist just as Extensions 0 and 1 and not have a main?

Paul
01-11-2004, 04:47 PM
Good news.

Another question related to this is, does there have to be a main mode in a skin? E.g. Could a skin now exist just as Extensions 0 and 1 and not have a main?
Nope, color 0x000000 must exist.

Young Twig
01-11-2004, 07:01 PM
Nope, color 0x000000 must exist.
If only QCD supported transparency... You could have 1 transparent pixel for the body... :D

Spidercrab
02-01-2004, 11:16 AM
If I read the changelog for B70 correctly, this has now been implemented.

What are the extra settings?

regener8ed
02-01-2004, 03:42 PM
the reference to the main body is now "b". skinning updates found in this thread:

http://beta.quinnware.com/forum/showthread.php?t=469

Spidercrab
02-01-2004, 04:51 PM
the reference to the main body is now "b". skinning updates found in this thread:

http://beta.quinnware.com/forum/showthread.php?t=469
Many thanks. I new it was somewhere.

Spidercrab
02-02-2004, 10:50 AM
This new setting works great now.