drewkeller
11-25-2003, 12:11 AM
(This deserves its own FAQ, but here's a start)
The skinning documentation describe how to make a skin, but it may be daunting for someone new. Take it one step at a time - start with the basics and gradually build from there.
1. Create a body.bmp file of what the player should look like. Create a map.bmp that will be used to define the areas of the players, like the play and stop buttons. Then create the buttonset.bmp file that stores the images of the play and stop buttons in their four states.
2. After doing that, load up the skin and see if it really does work - can it play and stop the music?
3. Assuming that the above worked, then continue on by adding more button definitions to the map.bmp file, along with the corresponding image states of the buttons to the buttonset.bmp.
4. After you've done the buttons, move on to adding more features, like the minimize button that's contained in the windowset.bmp file.
If thing's didn't go right at step 3 and the player didn't respond correctly when you pressed the buttons, you've got to "debug" your skin since somewhere along the way you've made a mistake or two. Reread the corresponding sections of the .pdf file to make sure that you've done things correctly. Did you use the right color in the map.bmp file? Did you separate all images in the buttonset.bmp file with 1 pixel's width of white? etc...
The skinning documentation describe how to make a skin, but it may be daunting for someone new. Take it one step at a time - start with the basics and gradually build from there.
1. Create a body.bmp file of what the player should look like. Create a map.bmp that will be used to define the areas of the players, like the play and stop buttons. Then create the buttonset.bmp file that stores the images of the play and stop buttons in their four states.
2. After doing that, load up the skin and see if it really does work - can it play and stop the music?
3. Assuming that the above worked, then continue on by adding more button definitions to the map.bmp file, along with the corresponding image states of the buttons to the buttonset.bmp.
4. After you've done the buttons, move on to adding more features, like the minimize button that's contained in the windowset.bmp file.
If thing's didn't go right at step 3 and the player didn't respond correctly when you pressed the buttons, you've got to "debug" your skin since somewhere along the way you've made a mistake or two. Reread the corresponding sections of the .pdf file to make sure that you've done things correctly. Did you use the right color in the map.bmp file? Did you separate all images in the buttonset.bmp file with 1 pixel's width of white? etc...