I need help with translations!!! anyone? [Archive] - Quintessential Forum

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dimitrisscript
05-31-2004, 04:37 PM
I have made a Greek translation, and before i send it to the developers, i must test it to see how it looks in thw player. i used the plugin to make the translation, but i don't see tha way to put my translation into the player....


anybody any idea??? Please!!!

Qaz
05-31-2004, 06:18 PM
You can't. But you can update it later on.

acozz
05-31-2004, 06:23 PM
Looks like you send the files to Quinnware and they compile it into a working plugin. You need a .lng file to work with QCD and the language plugin maker doesn't create one.

Zayoos
05-31-2004, 11:21 PM
I have made a Greek translation, and before i send it to the developers, i must test it to see how it looks in thw player. i used the plugin to make the translation, but i don't see tha way to put my translation into the player....


anybody any idea??? Please!!!
First question: what you are using? MS Visual Studio C++ or Language Plug-in Maker? If You are using Plugin Maker I can't help You (I've never used it). If You are using Visual Studio C++, after you have translated everythig, You can create language plugin by presing F7 key or "build LangEng.lng" in "Build" menu (that's what appears in my version). Then, from Debug folder of your project, you can copy your *.lng file to QCD plugin directory (now you can choose between languages in "Preferences > Settings > Language & Fonts" in QCD). That's all i can help You right now.

dimitrisscript
06-01-2004, 10:23 AM
Thanks, but i am using the plugin language maker...

What is this C++ that you mentioned???

Zayoos
06-01-2004, 11:56 AM
C++ is a programming language. There is software for writing programs in that language (like Borland C++ or this MS Visual Studio C++). Here You will find some information about C++
http://www.cplusplus.com/
Anyway, You can download Plug-in Development Kit from "DevZone" and use it for translate and build language plugin (or make your own new plugins) in VS C++.
Good luck with your plugin. :beer:

acozz
06-01-2004, 01:34 PM
Dimitrisscript,

I think the best thing you can do is use the built-in dialog viewer to test. Then submit the plugin. When it gets posted you can download it and fix anything you think needs to be changed.